# DESI Explorer An interactive 3D map of the universe, built from data gathered by the [Dark Energy Spectroscopic Instrument (DESI)](https://www.desi.lbl.gov). Renders millions of galaxies / quasars in real time as a navigable 3D point cloud, combining [Odin](https://odin-lang.org) for the renderer with [raylib](https://www.raylib.com) for windowing, input, and 3D drawing. ## What is this? A fun personal project with three interlocking goals: - **Turn DESI's survey into something you can fly through** — the Dark Energy Spectroscopic Instrument maps a huge volume of the observable universe (galaxies, quasars, and the Lyman-alpha forest) in three dimensions. This project renders that data as an interactive 3D experience rather than a static plot. - **Serve the data, not the download** — the datasets are large, so the experience pulls from a centralized repository / API instead of requiring you to keep the raw catalogs locally (see [Goals](#goals)). - **Ship to native _and_ the web** — one Odin codebase compiled to a native desktop executable and to WebGL/WASM, so the map runs anywhere. ## Goals - [x] Scaffold the project: Odin + raylib 3D renderer, Go/Pulumi infra, Gitea CI - [ ] Pull data from a centralized repository to limit storing all the DESI data locally - [ ] Be both a native executable and a WebGL-based interactive experience - [ ] Build utilizing the Odin language - [ ] (Future) Integrate with other space data to be able to incorporate both dark energy information and more ## Current State Early scaffolding. The application currently: - Opens a resizable 3D raylib window with an orbital camera (zoom + rotate + pan). - Renders a procedurally generated point cloud standing in for the galaxy catalog (real DESI data ingestion is the next milestone). - Compiles natively, to WebAssembly, and is deployed to an on-prem Kubernetes cluster as a placeholder web service. ## Roadmap - [ ] Ingest real DESI data (EDR/DR1 catalogs) and map survey coordinates (RA / Dec / redshift) into 3D space - [ ] Central data repository / API so large catalogs aren't stored locally - [ ] Efficient rendering of large point clouds (instancing / vertex buffers rather than per-point draws) - [ ] Camera flight / goto-object controls and a minimap - [ ] Color-coding by redshift, survey, or object type - [ ] Object selection & metadata inspection - [ ] Web (WASM/WebGL) parity with the native build - [ ] (Future) Fold in other datasets for dark-energy context ## Repository Layout ``` gui/ Odin renderer — the interactive 3D experience (entrypoint: gui/src/main.odin) gui/lib/ Third-party Odin dependencies (submodules / vendored libs) gui/www/ Web GUI — WASM shell / static web assets gui/scripts/ Build scripts (WASM build helper) api/ Rust backend API (axum) for serving DESI catalog data infra/ Go + Pulumi infrastructure-as-code (deploys the experience to k8s) scripts/ Repo-level build helpers (Odin install) .gitea/ Gitea Actions CI/CD workflows ``` The renderer (`gui/`), the API (`api/`), and the infrastructure (`infra/`) are kept in separate directories so their logic stays cleanly separated. Each project carries its own `Makefile`; the root `Makefile` delegates the base commands (`run`, `build`, `test`, ...) into them. ## Building & Running Requires [Odin](https://odin-lang.org/docs/install) with the bundled raylib vendor bindings. The web build additionally requires [Emscripten](https://emscripten.org) (`emcc`). The API requires [Rust](https://www.rust-lang.org) (stable toolchain, pinned via `api/rust-toolchain.toml`). The infrastructure requires [Go](https://go.dev) and [Pulumi](https://www.pulumi.com). The root `Makefile` delegates everything to the per-project Makefiles (`make help` lists the base targets): ```sh make setup # pull submodules + tidy Go deps make run # run the native app (gui/) make build # -> bin/desi_explorer (gui/) make build-debug # debug native build (gui/) make build-web # -> build/web (wasm + html, gui/) make test # odin test + go test + cargo test make clean # remove build artifacts from all projects make fmt # format all projects ``` Project-specific targets live in their own `Makefile` and are reached with `make -C `: ```sh make -C gui help # Odin renderer (run, build, build-debug, build-web, test, fmt) make -C api help # Rust API (run, build, test, check, fmt) make -C infra help # Infra (preview, up, down, refresh, static, test) ``` The root also provides thin passthroughs: `make api-` and `make infra-` forward to the corresponding sub-project (e.g. `make api-check` -> `make -C api check`). ## Dependency Updates (Renovate) [Renovate](https://github.com/renovatebot/renovate) keeps dependencies up to date by opening PRs. It runs **centrally on the homelab Gitea** — a dedicated `renovate` Gitea Actions runner in the homelab k3s cluster runs `renovate` every hour (`renovate` workflow in the `homelab` repo) with autodiscovery filtered to `sam_oneal/*`. Because this repo carries a `renovate.json` on `main`, it is picked up automatically. Config for this repo lives in `renovate.json` and is validated with `make renovate-validate`. It manages four categories: - **Infra dependencies** — `infra/go.mod` (`gomod` manager); minor/patch updates grouped into a single PR. - **API dependencies** — `api/Cargo.toml` (`cargo` manager); minor/patch updates grouped into a single PR. - **Submodules** — `gui/lib/` submodules via `.gitmodules` (`git-submodules` manager). - **Workflow actions** — action versions in `.gitea/workflows/*.yml` (`github-actions` manager, which understands Gitea's `.gitea` layout).