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121
sdk/go/xyz/random.go
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121
sdk/go/xyz/random.go
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// Code generated by pulumi-language-go DO NOT EDIT.
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// *** WARNING: Do not edit by hand unless you're certain you know what you are doing! ***
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package xyz
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import (
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"context"
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"reflect"
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"errors"
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"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
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"internal"
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)
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type Random struct {
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pulumi.CustomResourceState
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Length pulumi.IntOutput `pulumi:"length"`
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Result pulumi.StringOutput `pulumi:"result"`
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}
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// NewRandom registers a new resource with the given unique name, arguments, and options.
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func NewRandom(ctx *pulumi.Context,
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name string, args *RandomArgs, opts ...pulumi.ResourceOption) (*Random, error) {
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if args == nil {
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return nil, errors.New("missing one or more required arguments")
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}
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if args.Length == nil {
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return nil, errors.New("invalid value for required argument 'Length'")
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}
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opts = internal.PkgResourceDefaultOpts(opts)
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var resource Random
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err := ctx.RegisterResource("xyz:index:Random", name, args, &resource, opts...)
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if err != nil {
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return nil, err
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}
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return &resource, nil
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}
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// GetRandom gets an existing Random resource's state with the given name, ID, and optional
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// state properties that are used to uniquely qualify the lookup (nil if not required).
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func GetRandom(ctx *pulumi.Context,
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name string, id pulumi.IDInput, state *RandomState, opts ...pulumi.ResourceOption) (*Random, error) {
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var resource Random
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err := ctx.ReadResource("xyz:index:Random", name, id, state, &resource, opts...)
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if err != nil {
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return nil, err
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}
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return &resource, nil
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}
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// Input properties used for looking up and filtering Random resources.
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type randomState struct {
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}
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type RandomState struct {
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}
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func (RandomState) ElementType() reflect.Type {
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return reflect.TypeOf((*randomState)(nil)).Elem()
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}
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type randomArgs struct {
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Length int `pulumi:"length"`
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}
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// The set of arguments for constructing a Random resource.
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type RandomArgs struct {
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Length pulumi.IntInput
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}
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func (RandomArgs) ElementType() reflect.Type {
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return reflect.TypeOf((*randomArgs)(nil)).Elem()
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}
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type RandomInput interface {
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pulumi.Input
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ToRandomOutput() RandomOutput
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ToRandomOutputWithContext(ctx context.Context) RandomOutput
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}
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func (*Random) ElementType() reflect.Type {
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return reflect.TypeOf((**Random)(nil)).Elem()
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}
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func (i *Random) ToRandomOutput() RandomOutput {
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return i.ToRandomOutputWithContext(context.Background())
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}
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func (i *Random) ToRandomOutputWithContext(ctx context.Context) RandomOutput {
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return pulumi.ToOutputWithContext(ctx, i).(RandomOutput)
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}
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type RandomOutput struct{ *pulumi.OutputState }
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func (RandomOutput) ElementType() reflect.Type {
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return reflect.TypeOf((**Random)(nil)).Elem()
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}
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func (o RandomOutput) ToRandomOutput() RandomOutput {
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return o
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}
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func (o RandomOutput) ToRandomOutputWithContext(ctx context.Context) RandomOutput {
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return o
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}
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func (o RandomOutput) Length() pulumi.IntOutput {
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return o.ApplyT(func(v *Random) pulumi.IntOutput { return v.Length }).(pulumi.IntOutput)
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}
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func (o RandomOutput) Result() pulumi.StringOutput {
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return o.ApplyT(func(v *Random) pulumi.StringOutput { return v.Result }).(pulumi.StringOutput)
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}
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func init() {
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pulumi.RegisterInputType(reflect.TypeOf((*RandomInput)(nil)).Elem(), &Random{})
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pulumi.RegisterOutputType(RandomOutput{})
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}
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