Files
pulumi-docker-build/sdk/go/dockerbuild/random.go
Bryce Lampe 2b348f84e4 Housekeeping (#8)
* Rename the provider to dockerbuild.
* Add Makefile targets required by CI.
* Add per-language test targets compatible with CI.
* Fix broken example yaml.
* Add gitignore exclusions to fix SDK generation in CI.
* Fix lint errors.
* Vendor pulumi CLI via `tools.go` instead of `.pulumi`.
* Consolidate `go.mod`s into one file, with a minimal `go.mod` for the
Go SDK.
* Add codecov.
2024-03-20 11:09:37 -07:00

111 lines
3.0 KiB
Go
Generated

// Code generated by pulumi-language-go DO NOT EDIT.
// *** WARNING: Do not edit by hand unless you're certain you know what you are doing! ***
package dockerbuild
import (
"context"
"reflect"
"errors"
"github.com/pulumi/pulumi-dockerbuild/sdk/go/dockerbuild/internal"
"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
"github.com/pulumi/pulumi/sdk/v3/go/pulumix"
)
type Random struct {
pulumi.CustomResourceState
Length pulumix.Output[int] `pulumi:"length"`
Result pulumix.Output[string] `pulumi:"result"`
}
// NewRandom registers a new resource with the given unique name, arguments, and options.
func NewRandom(ctx *pulumi.Context,
name string, args *RandomArgs, opts ...pulumi.ResourceOption) (*Random, error) {
if args == nil {
return nil, errors.New("missing one or more required arguments")
}
if args.Length == nil {
return nil, errors.New("invalid value for required argument 'Length'")
}
opts = internal.PkgResourceDefaultOpts(opts)
var resource Random
err := ctx.RegisterResource("dockerbuild:index:Random", name, args, &resource, opts...)
if err != nil {
return nil, err
}
return &resource, nil
}
// GetRandom gets an existing Random resource's state with the given name, ID, and optional
// state properties that are used to uniquely qualify the lookup (nil if not required).
func GetRandom(ctx *pulumi.Context,
name string, id pulumi.IDInput, state *RandomState, opts ...pulumi.ResourceOption) (*Random, error) {
var resource Random
err := ctx.ReadResource("dockerbuild:index:Random", name, id, state, &resource, opts...)
if err != nil {
return nil, err
}
return &resource, nil
}
// Input properties used for looking up and filtering Random resources.
type randomState struct {
}
type RandomState struct {
}
func (RandomState) ElementType() reflect.Type {
return reflect.TypeOf((*randomState)(nil)).Elem()
}
type randomArgs struct {
Length int `pulumi:"length"`
}
// The set of arguments for constructing a Random resource.
type RandomArgs struct {
Length pulumix.Input[int]
}
func (RandomArgs) ElementType() reflect.Type {
return reflect.TypeOf((*randomArgs)(nil)).Elem()
}
type RandomOutput struct{ *pulumi.OutputState }
func (RandomOutput) ElementType() reflect.Type {
return reflect.TypeOf((*Random)(nil)).Elem()
}
func (o RandomOutput) ToRandomOutput() RandomOutput {
return o
}
func (o RandomOutput) ToRandomOutputWithContext(ctx context.Context) RandomOutput {
return o
}
func (o RandomOutput) ToOutput(ctx context.Context) pulumix.Output[Random] {
return pulumix.Output[Random]{
OutputState: o.OutputState,
}
}
func (o RandomOutput) Length() pulumix.Output[int] {
value := pulumix.Apply[Random](o, func(v Random) pulumix.Output[int] { return v.Length })
return pulumix.Flatten[int, pulumix.Output[int]](value)
}
func (o RandomOutput) Result() pulumix.Output[string] {
value := pulumix.Apply[Random](o, func(v Random) pulumix.Output[string] { return v.Result })
return pulumix.Flatten[string, pulumix.Output[string]](value)
}
func init() {
pulumi.RegisterOutputType(RandomOutput{})
}