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fix typos
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@@ -14,7 +14,7 @@
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// exercises.
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// exercises.
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//
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//
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// A nice example of this has been published on the Zig homepage,
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// A nice example of this has been published on the Zig homepage,
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// replacing the somewhat dusty 'Hello world!
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// replacing the somewhat dusty 'Hello world!'
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//
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//
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// Nothing against 'Hello world!', but it just doesn't do justice
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// Nothing against 'Hello world!', but it just doesn't do justice
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// to the elegance of Zig and that's a pity, if someone takes a short,
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// to the elegance of Zig and that's a pity, if someone takes a short,
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@@ -73,7 +73,7 @@
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// Operations performed on vectors in Zig will be done in parallel using
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// Operations performed on vectors in Zig will be done in parallel using
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// SIMD instructions, whenever possible.
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// SIMD instructions, whenever possible.
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//
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//
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// Defining vectors in Zig is straightforwards. No library import is needed.
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// Defining vectors in Zig is straightforward. No library import is needed.
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const v1 = @Vector(3, i32){ 1, 10, 100 };
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const v1 = @Vector(3, i32){ 1, 10, 100 };
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const v2 = @Vector(3, f32){ 2.0, 3.0, 5.0 };
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const v2 = @Vector(3, f32){ 2.0, 3.0, 5.0 };
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@@ -1,9 +1,9 @@
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//
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//
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// We've already learned plenty about bit manipulation using bitwise operations
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// We've already learned plenty about bit manipulation using bitwise operations
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// in exercices 097 and 098 and in quiz 110. The techniques we already know work
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// in exercises 097 and 098 and in quiz 110. The techniques we already know work
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// just fine, but creating masks and shifting individual bits around can become
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// just fine, but creating masks and shifting individual bits around can become
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// quite tedious and unwieldy pretty quickly.
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// quite tedious and unwieldy pretty quickly.
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// What if there was a better, a more convenient way to control invidivual bits?
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// What if there was a better, a more convenient way to control individual bits?
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//
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//
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// Luckily, Zig has a keyword for exactly this purpose:
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// Luckily, Zig has a keyword for exactly this purpose:
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//
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//
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