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revival of the async-io functions
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@@ -1,54 +1,71 @@
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//
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// The power and purpose of async/await becomes more apparent
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// when we do multiple things concurrently. Foo and Bar do not
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// depend on each other and can happen at the same time, but End
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// requires that they both be finished.
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// Sometimes you want to race multiple tasks and act on whichever
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// finishes first. That's what Select is for!
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//
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// +---------+
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// | Start |
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// +---------+
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// / \
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// / \
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// +---------+ +---------+
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// | Foo | | Bar |
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// +---------+ +---------+
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// \ /
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// \ /
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// +---------+
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// | End |
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// +---------+
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// Select is like a Group, but lets you receive individual results
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// as tasks complete — one at a time:
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//
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// We can express this in Zig like so:
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// const Race = std.Io.Select(union(enum) {
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// fast: u32,
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// slow: u32,
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// });
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//
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// fn foo() u32 { ... }
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// fn bar() u32 { ... }
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// var buffer: [2]Race.Union = undefined;
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// var sel = Race.init(io, &buffer);
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//
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// // Start
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// sel.async(.fast, fastFn, .{io});
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// sel.async(.slow, slowFn, .{io});
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//
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// var foo_frame = async foo();
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// var bar_frame = async bar();
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// const winner = try sel.await(); // returns first completed
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// switch (winner) {
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// .fast => |val| ...,
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// .slow => |val| ...,
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// }
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// sel.cancelDiscard(); // cancel remaining, discard results
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//
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// var foo_value = await foo_frame;
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// var bar_value = await bar_frame;
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// The buffer must be large enough for all tasks that might
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// complete before you call cancelDiscard().
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//
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// // End
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// Fix this program to receive the winner of the race.
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//
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// Please await TWO page titles!
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//
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const print = @import("std").debug.print;
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const std = @import("std");
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const print = std.debug.print;
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pub fn main() void {
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var com_frame = async getPageTitle("http://example.com");
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var org_frame = async getPageTitle("http://example.org");
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const RaceResult = std.Io.Select(union(enum) {
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hare: []const u8,
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tortoise: []const u8,
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});
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var com_title = com_frame;
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var org_title = org_frame;
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pub fn main(init: std.process.Init) !void {
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const io = init.io;
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print(".com: {s}, .org: {s}.\n", .{ com_title, org_title });
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var buffer: [2]RaceResult.Union = undefined;
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var sel = RaceResult.init(io, &buffer);
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sel.async(.hare, runHare, .{io});
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sel.async(.tortoise, runTortoise, .{io});
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// Wait for the first finisher.
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// What Select method returns the first completed result?
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const winner = ???;
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switch (winner) {
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.hare => |msg| print("Hare: {s}\n", .{msg}),
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.tortoise => |msg| print("Tortoise: {s}\n", .{msg}),
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}
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// Clean up the loser — we don't need their result.
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sel.cancelDiscard();
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}
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fn getPageTitle(url: []const u8) []const u8 {
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// Please PRETEND this is actually making a network request.
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_ = url;
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return "Example Title";
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fn runHare(io: std.Io) []const u8 {
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// The hare is fast — only 1 second!
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io.sleep(std.Io.Duration.fromSeconds(1), .awake) catch return "I got canceled!";
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return "I'm fast!";
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}
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fn runTortoise(io: std.Io) []const u8 {
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// The tortoise is slow — 10 seconds.
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io.sleep(std.Io.Duration.fromSeconds(10), .awake) catch return "I got canceled!";
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return "Slow and steady...";
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}
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11
patches/patches/089_async6.patch
Normal file
11
patches/patches/089_async6.patch
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@@ -0,0 +1,11 @@
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--- exercises/089_async6.zig 2026-04-02 10:25:34.016616118 +0200
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+++ answers/089_async6.zig 2026-04-02 10:27:48.827144051 +0200
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@@ -47,7 +47,7 @@
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// Wait for the first finisher.
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// What Select method returns the first completed result?
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- const winner = ???;
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+ const winner = try sel.await();
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switch (winner) {
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.hare => |msg| print("Hare: {s}\n", .{msg}),
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