revival of the async-io functions

This commit is contained in:
Chris Boesch
2026-04-01 22:28:37 +02:00
parent 3056a2b544
commit 77d3b684cb
3 changed files with 123 additions and 90 deletions

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@@ -1,58 +1,48 @@
//
// Six Facts:
// In previous versions of Zig, async/await used special keywords
// like 'suspend', 'resume', and 'async' that operated on stackframes
// directly. Those keywords no longer exist!
//
// 1. The memory space allocated to your program for the
// invocation of a function and all of its data is called a
// "stack frame".
// Zig 0.16 replaced them with a unified I/O interface: std.Io.
// This interface uses a VTable pattern - a struct of function pointers -
// to abstract over different concurrency backends:
//
// 2. The 'return' keyword "pops" the current function
// invocation's frame off of the stack (it is no longer needed)
// and returns control to the place where the function was
// called.
// * Threaded - classic thread-pool based I/O
// * Uring - Linux io_uring
// * Kqueue - BSD/macOS
// * Dispatch - macOS Grand Central Dispatch
//
// fn foo() void {
// return; // Pop the frame and return control
// The Io struct itself is tiny:
//
// const Io = struct {
// userdata: ?*anyopaque, // opaque state of the backend
// vtable: *const VTable, // table of function pointers
// };
//
// Your code receives an Io value and calls methods on it.
// The backend is chosen at initialization time - your code doesn't
// need to know which one it is!
//
// In Zig 0.16, main() receives a std.process.Init struct to opt
// into I/O and concurrency support:
//
// pub fn main(init: std.process.Init) !void {
// const io = init.io;
// // ... use io ...
// }
//
// 3. Like 'return', the 'suspend' keyword returns control to the
// place where the function was called BUT the function
// invocation's frame remains so that it can regain control again
// at a later time. Functions which do this are "async"
// functions.
// Let's start simple. Fix the main function to extract the Io
// interface from init, then use it to get the current time.
//
// fn fooThatSuspends() void {
// suspend {} // return control, but leave the frame alone
// }
//
// 4. To call any function in async context and get a reference
// to its frame for later use, use the 'async' keyword:
//
// var foo_frame = async fooThatSuspends();
//
// 5. If you call an async function without the 'async' keyword,
// the function FROM WHICH you called the async function itself
// becomes async! In this example, the bar() function is now
// async because it calls fooThatSuspends(), which is async.
//
// fn bar() void {
// fooThatSuspends();
// }
//
// 6. The main() function cannot be async!
//
// Given facts 3 and 4, how do we fix this program (broken by facts
// 5 and 6)?
//
const print = @import("std").debug.print;
const std = @import("std");
pub fn main() void {
// Additional Hint: you can assign things to '_' when you
// don't intend to do anything with them.
foo();
}
pub fn main(init: std.process.Init) !void {
const io = init.???;
fn foo() void {
print("foo() A\n", .{});
suspend {}
print("foo() B\n", .{});
// Get the current wall-clock time using the Io interface.
// Hint: Timestamp.now() takes an Io and a Clock type (.real = wall clock).
const timestamp = std.Io.Timestamp.now(io, .real);
// Print the timestamp in seconds since the Unix epoch.
std.debug.print("Current time: {}s since epoch\n", .{timestamp.toSeconds()});
}

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@@ -1,28 +1,48 @@
//
// So, 'suspend' returns control to the place from which it was
// called (the "call site"). How do we give control back to the
// suspended function?
// Now that we know how to get an Io value, let's use it for
// asynchronous execution!
//
// For that, we have a new keyword called 'resume' which takes an
// async function invocation's frame and returns control to it.
// io.async() launches a function and returns a Future. The result
// won't necessarily be available until you call .await() on it:
//
// fn fooThatSuspends() void {
// suspend {}
// }
// var future = io.async(someFunction, .{ arg1, arg2 });
// // ... do other work here ...
// const result = future.await(io);
//
// var foo_frame = async fooThatSuspends();
// resume foo_frame;
// The function *may* run immediately or on another thread -
// your code doesn't need to care! That's the beauty of the
// Io abstraction. (In the Threaded backend, if no thread is
// available, the function runs synchronously right away and
// .await() just returns the already-computed result.)
//
// See if you can make this program print "Hello async!".
// io.async() returns a Future(T) where T is the return type
// of the function you passed in. Future has two key methods:
//
const print = @import("std").debug.print;
// .await(io) - block until the result is ready, return it
// .cancel(io) - request cancellation, then return the result
//
// Fix this program so that computeAnswer runs asynchronously
// and its result is properly awaited.
//
const std = @import("std");
pub fn main() void {
var foo_frame = async foo();
pub fn main(init: std.process.Init) !void {
const io = init.io;
// Launch computeAnswer asynchronously.
// io.async() takes a function and a tuple of its arguments.
var future = io.async(computeAnswer, .{ 6, 7 });
// Meanwhile, print something to show we're not blocked.
std.debug.print("Computing... ", .{});
// Now collect the result. What method on Future gives us
// the value, blocking if it isn't ready yet?
const answer = future.???(io);
std.debug.print("The answer is: {}\n", .{answer});
}
fn foo() void {
print("Hello ", .{});
suspend {}
print("async!\n", .{});
fn computeAnswer(a: u32, b: u32) u32 {
return a * b;
}