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revival of the async-io functions
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@@ -1,48 +1,61 @@
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//
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// Sure, we can solve our async value problem with a global
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// variable. But this hardly seems like an ideal solution.
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// One of the most important features of the new Io system is
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// structured cancellation!
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//
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// So how do we REALLY get return values from async functions?
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// Every Future has a .cancel() method that:
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// 1. Requests the task to stop (via error.Canceled at the
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// next "cancellation point")
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// 2. Waits for the task to actually finish
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// 3. Returns whatever result the task produced
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//
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// The 'await' keyword waits for an async function to complete
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// and then captures its return value.
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// A "cancellation point" is any Io function that can return
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// error.Canceled - most commonly io.sleep():
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//
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// fn foo() u32 {
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// return 5;
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// fn myTask(io: std.Io) u32 {
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// io.sleep(...) catch |err| switch (err) {
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// error.Canceled => return 0, // handle gracefully
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// };
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// return 42;
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// }
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//
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// var foo_frame = async foo(); // invoke and get frame
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// var value = await foo_frame; // await result using frame
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// This is fundamentally different from killing a thread -
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// the task gets a chance to clean up and return a value!
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//
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// The above example is just a silly way to call foo() and get 5
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// back. But if foo() did something more interesting such as wait
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// for a network response to get that 5, our code would pause
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// until the value was ready.
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// Fix this program: the slow task would take 10 seconds,
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// but we cancel it after 1 second. The task should detect
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// the cancellation and return early.
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//
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// As you can see, async/await basically splits a function call
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// into two parts:
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//
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// 1. Invoke the function ('async')
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// 2. Getting the return value ('await')
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//
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// Also notice that a 'suspend' keyword does NOT need to exist in
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// a function to be called in an async context.
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//
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// Please use 'await' to get the string returned by
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// getPageTitle().
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//
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const print = @import("std").debug.print;
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const std = @import("std");
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const print = std.debug.print;
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pub fn main() void {
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var myframe = async getPageTitle("http://example.com");
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pub fn main(init: std.process.Init) !void {
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const io = init.io;
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var value = ???
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var future = io.async(slowTask, .{io});
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print("{s}\n", .{value});
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// Wait 1 second, then cancel instead of waiting the full 10.
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io.sleep(std.Io.Duration.fromSeconds(1), .awake) catch {};
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print("Canceling slow task...\n", .{});
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// We don't want to wait 10 seconds!
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// Which Future method requests cancellation AND returns the result?
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const result = ???;
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print("Task returned: {}\n", .{result});
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}
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fn getPageTitle(url: []const u8) []const u8 {
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// Please PRETEND this is actually making a network request.
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_ = url;
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return "Example Title.";
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fn slowTask(io: std.Io) u32 {
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print("Starting long computation...\n", .{});
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// Try to sleep for 10 seconds - but we might get canceled!
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io.sleep(std.Io.Duration.fromSeconds(10), .awake) catch |err| switch (err) {
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error.Canceled => {
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print("Task was canceled, cleaning up.\n", .{});
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return 0;
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},
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};
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print("Task completed normally.\n", .{});
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return 42;
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}
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