revival of the async-io functions

This commit is contained in:
Chris Boesch
2026-04-01 23:34:16 +02:00
parent db1fef8b86
commit fcfb0e80a0
5 changed files with 81 additions and 56 deletions

View File

@@ -1,31 +1,22 @@
//
// Whenever there is a lot to calculate, the question arises as to how
// tasks can be carried out simultaneously. We have already learned about
// one possibility, namely asynchronous processes, in Exercises 84-91.
// In Exercises 84-91, we learned about Zig's Io interface for
// concurrent execution: io.async(), Group, Select, and Futures.
// Under the hood, the Threaded backend manages a pool of real
// OS threads for you - including scheduling, cancellation, and
// resource cleanup.
//
// However, the computing power of the processor is only distributed to
// the started and running tasks, which always reaches its limits when
// pure computing power is called up.
// But sometimes you need direct control over threads:
// * Long-lived dedicated workers
// * Specific stack sizes or thread counts
// * Code that doesn't have an Io interface available
// * Fine-grained synchronization patterns
//
// For example, in blockchains based on proof of work, the miners have
// to find a nonce for a certain character string so that the first m bits
// in the hash of the character string and the nonce are zeros.
// As the miner who can solve the task first receives the reward, everyone
// tries to complete the calculations as quickly as possible.
// That's where std.Thread comes in. It gives you a raw OS thread
// that you spawn, manage, and join yourself. No pool, no Futures,
// no automatic cancellation - but full control.
//
// This is where multithreading comes into play, where tasks are actually
// distributed across several cores of the CPU or GPU, which then really
// means a multiplication of performance.
//
// The following diagram roughly illustrates the difference between the
// various types of process execution.
// The 'Overall Time' column is intended to illustrate how the time is
// affected if, instead of one core as in synchronous and asynchronous
// processing, a second core now helps to complete the work in multithreading.
//
// In the ideal case shown, execution takes only half the time compared
// to the synchronous single thread. And even asynchronous processing
// is only slightly faster in comparison.
// The following diagram roughly illustrates the difference between
// the various types of process execution:
//
//
// Synchronous Asynchronous
@@ -108,7 +99,7 @@ pub fn main() !void {
// they run in parallel and we can still do some work in between.
var io_instance: std.Io.Threaded = .init_single_threaded;
const io = io_instance.io();
try io.sleep(std.Io.Duration.fromSeconds(4), .awake);
try io.sleep(std.Io.Duration.fromMilliseconds(400), .awake);
std.debug.print("Some weird stuff, after starting the threads.\n", .{});
}
// After we have left the closed area, we wait until
@@ -118,17 +109,17 @@ pub fn main() !void {
// This function is started with every thread that we set up.
// In our example, we pass the number of the thread as a parameter.
fn thread_function(num: usize) !void {
fn thread_function(id: usize) !void {
var io_instance: std.Io.Threaded = .init_single_threaded;
const io = io_instance.io();
try io.sleep(std.Io.Duration.fromSeconds(1 * @as(isize, @intCast(num))), .awake);
std.debug.print("thread {d}: {s}\n", .{ num, "started." });
try io.sleep(std.Io.Duration.fromMilliseconds(100 * @as(isize, @intCast(id))), .awake);
std.debug.print("thread {d}: {s}\n", .{ id, "started." });
// This timer simulates the work of the thread.
const work_time = 3 * ((5 - num % 3) - 2);
try io.sleep(std.Io.Duration.fromSeconds(@intCast(work_time)), .awake);
const work_time = 300 * ((5 - id % 3) - 2);
try io.sleep(std.Io.Duration.fromMilliseconds(@intCast(work_time)), .awake);
std.debug.print("thread {d}: {s}\n", .{ num, "finished." });
std.debug.print("thread {d}: {s}\n", .{ id, "finished." });
}
// This is the easiest way to run threads in parallel.
// In general, however, more management effort is required,