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Merge branch 'main' into fix_typo
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@@ -1,6 +1,6 @@
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//
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// As with integers, you can pass a pointer to a struct when you
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// will wish to modify that struct. Pointers are also useful when
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// wish to modify that struct. Pointers are also useful when
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// you need to store a reference to a struct (a "link" to it).
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//
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// const Vertex = struct{ x: u32, y: u32, z: u32 };
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@@ -37,6 +37,24 @@
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// self, others use a lowercase version of the type name, but feel
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// free to use whatever is most appropriate.
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//
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// "But hold on," you say, eyeing a() and b() suspiciously, "why
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// does one take 'self' and another take '*self'?" Sharp eye!
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//
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// It all comes down to a single question: does the function need
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// to CHANGE the struct?
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//
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// * Needs to change it? Take a pointer (*Bar). Without it you'd
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// be scribbling on a COPY, and your changes would evaporate the
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// instant the function returns. Poof.
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// * Only reads it? Plain Bar is just fine.
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// (For a big, bulky struct you might still write *const Bar to
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// avoid copying it around, but for small ones a copy is cheap.)
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//
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// You'll see this below: zap() takes 'self: HeatRay' by value
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// because it only reads the ray's damage, but it takes the alien
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// as '*Alien' because zapping is supposed to HURT - and that means
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// changing the alien's health for real, not on a throwaway copy.
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//
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// Okay, you're armed.
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//
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// Now, please zap the alien structs until they're all gone or
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@@ -1,5 +1,5 @@
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//
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// In Exercises 84-91, we learned about Zig's Io interface for
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// In Exercises 85-94 and quiz 95, we learned about Zig's Io interface for
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// concurrent execution: io.async(), Group, Select, and Futures.
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// Under the hood, the Threaded backend manages a pool of real
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// OS threads for you - including scheduling, cancellation, and
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@@ -46,7 +46,7 @@
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// 1,000,000,000 partial values. And for each additional digit we have to
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// add a zero.
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// Even fast computers - and I mean really fast computers - get a bit warmer
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// on the CPU when it comes to really many digits. But the 8 digits are
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// on the CPU when it comes to a large number of digits. But 8 digits are
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// enough for us for now, because we want to understand the principle and
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// nothing more, right?
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//
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@@ -14,7 +14,7 @@
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//
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// A common activity in microcontroller programming is setting and clearing
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// bits on input and output pins. This lets you control LEDs, sensors, motors
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// and more! In a previous exercise (097_bit_manipulation.zig) you learned how
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// and more! In a previous exercise (100_bit_manipulation.zig) you learned how
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// to swap two bytes using the ^ (XOR - exclusive or) operator. This quiz will
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// test your knowledge of bit manipulation in Zig while giving you a taste of
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// what it's like to control registers in a real microcontroller. Included at
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@@ -1,6 +1,6 @@
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//
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// We've already learned plenty about bit manipulation using bitwise operations
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// in exercises 097 and 098 and in quiz 110. The techniques we already know work
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// in exercises 100 and 101 and in quiz 113. The techniques we already know work
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// just fine, but creating masks and shifting individual bits around can become
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// quite tedious and unwieldy pretty quickly.
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// What if there was a better, a more convenient way to control individual bits?
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@@ -78,7 +78,7 @@ const FLG = packed struct(u8) {
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content_checksum: bool,
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content_size: bool,
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block_checksum: bool,
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block_indepencence: bool,
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block_independence: bool,
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version: u2,
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};
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@@ -1,5 +1,5 @@
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//
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// We've already learned about switch statements in exercises 030, 031 and 108.
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// We've already learned about switch statements in exercises 030, 031 and 111.
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// They also work with packed containers:
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const S = packed struct(u2) {
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@@ -51,11 +51,11 @@ comptime {
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//
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// Try to make the float below negative:
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/// IEEE 754 half precision float
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// IEEE 754 binary16 floating-point format
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const Float = packed union(u16) {
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value: f16,
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bits: packed struct(u16) {
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mantissa: u10,
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significand: u10,
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exponent: u5,
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sign: u1,
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},
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