Merge branch 'main' into fix_typo

This commit is contained in:
Chris Boesch
2026-06-21 17:29:19 +02:00
9 changed files with 32 additions and 14 deletions
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@@ -8,11 +8,11 @@ of Ziglings Maintenance!
Ziglings is intended for programmers of all experience levels. No
specific language knowledge is expected. Anyone who can install
the current Zig snapshot, setup a copy of Ziglings, and knows
the current Zig snapshot, set up a copy of Ziglings, and knows
common language building blocks (if/then/else, loops, and
functions) is ready for Ziglings.
Zigling's excercises are self-contained. If you can't solve
Zigling's exercises are self-contained. If you can't solve
an exercise from the information you've gleaned so far from
Ziglings, then the exercise probably needs some additional work.
Please file an issue!
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@@ -1,6 +1,6 @@
//
// As with integers, you can pass a pointer to a struct when you
// will wish to modify that struct. Pointers are also useful when
// wish to modify that struct. Pointers are also useful when
// you need to store a reference to a struct (a "link" to it).
//
// const Vertex = struct{ x: u32, y: u32, z: u32 };
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@@ -37,6 +37,24 @@
// self, others use a lowercase version of the type name, but feel
// free to use whatever is most appropriate.
//
// "But hold on," you say, eyeing a() and b() suspiciously, "why
// does one take 'self' and another take '*self'?" Sharp eye!
//
// It all comes down to a single question: does the function need
// to CHANGE the struct?
//
// * Needs to change it? Take a pointer (*Bar). Without it you'd
// be scribbling on a COPY, and your changes would evaporate the
// instant the function returns. Poof.
// * Only reads it? Plain Bar is just fine.
// (For a big, bulky struct you might still write *const Bar to
// avoid copying it around, but for small ones a copy is cheap.)
//
// You'll see this below: zap() takes 'self: HeatRay' by value
// because it only reads the ray's damage, but it takes the alien
// as '*Alien' because zapping is supposed to HURT - and that means
// changing the alien's health for real, not on a throwaway copy.
//
// Okay, you're armed.
//
// Now, please zap the alien structs until they're all gone or
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@@ -1,5 +1,5 @@
//
// In Exercises 84-91, we learned about Zig's Io interface for
// In Exercises 85-94 and quiz 95, we learned about Zig's Io interface for
// concurrent execution: io.async(), Group, Select, and Futures.
// Under the hood, the Threaded backend manages a pool of real
// OS threads for you - including scheduling, cancellation, and
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@@ -46,7 +46,7 @@
// 1,000,000,000 partial values. And for each additional digit we have to
// add a zero.
// Even fast computers - and I mean really fast computers - get a bit warmer
// on the CPU when it comes to really many digits. But the 8 digits are
// on the CPU when it comes to a large number of digits. But 8 digits are
// enough for us for now, because we want to understand the principle and
// nothing more, right?
//
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@@ -14,7 +14,7 @@
//
// A common activity in microcontroller programming is setting and clearing
// bits on input and output pins. This lets you control LEDs, sensors, motors
// and more! In a previous exercise (097_bit_manipulation.zig) you learned how
// and more! In a previous exercise (100_bit_manipulation.zig) you learned how
// to swap two bytes using the ^ (XOR - exclusive or) operator. This quiz will
// test your knowledge of bit manipulation in Zig while giving you a taste of
// what it's like to control registers in a real microcontroller. Included at
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@@ -1,6 +1,6 @@
//
// We've already learned plenty about bit manipulation using bitwise operations
// in exercises 097 and 098 and in quiz 110. The techniques we already know work
// in exercises 100 and 101 and in quiz 113. The techniques we already know work
// just fine, but creating masks and shifting individual bits around can become
// quite tedious and unwieldy pretty quickly.
// What if there was a better, a more convenient way to control individual bits?
@@ -78,7 +78,7 @@ const FLG = packed struct(u8) {
content_checksum: bool,
content_size: bool,
block_checksum: bool,
block_indepencence: bool,
block_independence: bool,
version: u2,
};
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@@ -1,5 +1,5 @@
//
// We've already learned about switch statements in exercises 030, 031 and 108.
// We've already learned about switch statements in exercises 030, 031 and 111.
// They also work with packed containers:
const S = packed struct(u2) {
@@ -51,11 +51,11 @@ comptime {
//
// Try to make the float below negative:
/// IEEE 754 half precision float
// IEEE 754 binary16 floating-point format
const Float = packed union(u16) {
value: f16,
bits: packed struct(u16) {
mantissa: u10,
significand: u10,
exponent: u5,
sign: u1,
},
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@@ -1,6 +1,6 @@
--- exercises/047_methods.zig 2023-10-03 22:15:22.122241138 +0200
+++ answers/047_methods.zig 2023-10-05 20:04:07.056100214 +0200
@@ -88,7 +88,7 @@
--- exercises/047_methods.zig 2026-06-21 16:11:59.110876971 +0200
+++ answers/047_methods.zig 2026-06-21 16:13:07.066363558 +0200
@@ -106,7 +106,7 @@
for (&aliens) |*alien| {
// *** Zap the alien with the heat ray here! ***