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https://codeberg.org/ziglings/exercises.git
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revival of the async-io functions, #90
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@@ -1149,15 +1149,11 @@ const exercises = [_]Exercise{
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},
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.{
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.main_file = "089_async6.zig",
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.output = ".com: Example Title, .org: Example Title.",
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.skip = true,
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.skip_hint = "async has not been implemented in the current compiler version.",
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.output = "Hare: I'm fast!",
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},
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.{
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.main_file = "090_async7.zig",
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.output = "beef? BEEF!",
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.skip = true,
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.skip_hint = "async has not been implemented in the current compiler version.",
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.output = "Counter: 400 (expected: 400)",
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},
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.{
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.main_file = "091_async8.zig",
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@@ -1,87 +1,57 @@
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//
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// Remember how a function with 'suspend' is async and calling an
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// async function without the 'async' keyword makes the CALLING
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// function async?
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// When multiple async tasks access shared data, you need
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// synchronization! Io provides a Mutex for this:
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//
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// fn fooThatMightSuspend(maybe: bool) void {
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// if (maybe) suspend {}
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// }
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// var mutex: std.Io.Mutex = .init;
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//
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// fn bar() void {
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// fooThatMightSuspend(true); // Now bar() is async!
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// }
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// // In a task:
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// try mutex.lock(io); // blocks until lock is acquired
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// defer mutex.unlock();
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// // ... critical section: safe to modify shared data ...
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//
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// But if you KNOW the function won't suspend, you can make a
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// promise to the compiler with the 'nosuspend' keyword:
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// Without the mutex, concurrent tasks could read and write the
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// same memory simultaneously, causing a data race — the result
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// would be unpredictable.
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//
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// fn bar() void {
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// nosuspend fooThatMightSuspend(false);
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// }
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// mutex.lock() is a cancellation point — it can return
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// error.Canceled. There's also tryLock() which returns
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// immediately (true if acquired, false if not).
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//
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// If the function does suspend and YOUR PROMISE TO THE COMPILER
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// IS BROKEN, the program will panic at runtime, which is
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// probably better than you deserve, you oathbreaker! >:-(
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// Fix this program so the counter is correctly synchronized.
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// Without the fix, the final count would be unpredictable.
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// With it, four tasks incrementing 100 times each = 400.
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//
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const print = @import("std").debug.print;
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const std = @import("std");
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const print = std.debug.print;
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pub fn main() void {
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const SharedState = struct {
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counter: u32 = 0,
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mutex: std.Io.Mutex = .init,
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};
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// The main() function can not be async. But we know
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// getBeef() will not suspend with this particular
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// invocation. Please make this okay:
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var my_beef = getBeef(0);
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pub fn main(init: std.process.Init) !void {
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const io = init.io;
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var state = SharedState{};
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print("beef? {X}!\n", .{my_beef});
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var group: std.Io.Group = .init;
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group.async(io, increment, .{ io, &state, 100 });
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group.async(io, increment, .{ io, &state, 100 });
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group.async(io, increment, .{ io, &state, 100 });
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group.async(io, increment, .{ io, &state, 100 });
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try group.await(io);
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print("Counter: {} (expected: 400)\n", .{state.counter});
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}
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fn getBeef(input: u32) u32 {
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if (input == 0xDEAD) {
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suspend {}
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}
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fn increment(io: std.Io, state: *SharedState, times: u32) void {
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for (0..times) |_| {
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// Acquire the lock before modifying shared state.
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// What Mutex method blocks until the lock is acquired?
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state.mutex.??? catch return;
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defer state.mutex.unlock(); // <-- what's missing here?
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return 0xBEEF;
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state.counter += 1;
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}
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}
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//
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// Going Deeper Into...
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// ...uNdeFiNEd beHAVi0r!
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//
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// We haven't discussed it yet, but runtime "safety" features
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// require some extra instructions in your compiled program.
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// Most of the time, you're going to want to keep these in.
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//
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// But in some programs, when data integrity is less important
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// than raw speed (some games, for example), you can compile
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// without these safety features.
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//
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// Instead of a safe panic when something goes wrong, your
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// program will now exhibit Undefined Behavior (UB), which simply
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// means that the Zig language does not (cannot) define what will
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// happen. The best case is that it will crash, but in the worst
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// case, it will continue to run with the wrong results and
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// corrupt your data or expose you to security risks.
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//
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// This program is a great way to explore UB. Once you get it
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// working, try calling the getBeef() function with the value
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// 0xDEAD so that it will invoke the 'suspend' keyword:
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//
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// getBeef(0xDEAD)
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//
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// Now when you run the program, it will panic and give you a
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// nice stack trace to help debug the problem.
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//
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// zig run exercises/090_async7.zig
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// thread 328 panic: async function called...
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// ...
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//
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// But see what happens when you turn off safety checks by using
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// ReleaseFast mode:
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//
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// zig run -O ReleaseFast exercises/090_async7.zig
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// beef? 0!
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//
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// This is the wrong result. On your computer, you may get a
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// different answer or it might crash! What exactly will happen
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// is UNDEFINED. Your computer is now like a wild animal,
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// reacting to bits and bytes of raw memory with the base
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// instincts of the CPU. It is both terrifying and exhilarating.
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//
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13
patches/patches/090_async7.patch
Normal file
13
patches/patches/090_async7.patch
Normal file
@@ -0,0 +1,13 @@
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--- exercises/090_async7.zig 2026-04-02 10:36:42.910708919 +0200
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+++ answers/090_async7.zig 2026-04-02 10:36:51.965884223 +0200
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@@ -49,8 +49,8 @@
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for (0..times) |_| {
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// Acquire the lock before modifying shared state.
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// What Mutex method blocks until the lock is acquired?
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- state.mutex.??? catch return;
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- defer state.mutex.unlock(); // <-- what's missing here?
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+ state.mutex.lock(io) catch return;
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+ defer state.mutex.unlock(io);
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state.counter += 1;
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}
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