// // When you have many tasks that don't return individual values, // use a Group! A Group is an unordered set of tasks that can // only be awaited or canceled as a whole: // // var group: std.Io.Group = .init; // group.async(io, myTask, .{arg1}); // group.async(io, myTask, .{arg2}); // try group.await(io); // blocks until ALL tasks finish // // Important rules: // * The return type of functions spawned in a group must be // coercible to Cancelable!void (i.e. void, or error{Canceled}!void). // * Once you call group.async(), you MUST eventually call // group.await() or group.cancel() to release resources. // * group.cancel() requests cancellation on ALL members, // then blocks until they all finish. // // Unlike Future, Group tasks don't return values to the caller. // They're ideal for parallel work that communicates through // shared state or side effects (like printing). // // Fix this program to await all tasks in the group. // const std = @import("std"); const print = std.debug.print; pub fn main(init: std.process.Init) !void { const io = init.io; var group: std.Io.Group = .init; // Spawn 3 tasks in any order. Each sleeps for (id * 1) seconds // before printing, so the output order is deterministic. group.async(io, doWork, .{ io, 1 }); group.async(io, doWork, .{ io, 3 }); group.async(io, doWork, .{ io, 2 }); // Wait for all tasks to finish. // What Group method blocks until all tasks complete? try group.???(io); print("All tasks finished!\n", .{}); } fn doWork(io: std.Io, id: u32) void { // Sleep ensures deterministic output order. io.sleep(std.Io.Duration.fromSeconds(id), .awake) catch return; print("Task {} done.\n", .{id}); }