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ziglings/exercises/087_async4.zig
2026-04-01 23:34:16 +02:00

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1.7 KiB
Zig

//
// When you have many tasks that don't return individual values,
// use a Group! A Group is an unordered set of tasks that can
// only be awaited or canceled as a whole:
//
// var group: std.Io.Group = .init;
// group.async(io, myTask, .{arg1});
// group.async(io, myTask, .{arg2});
// try group.await(io); // blocks until ALL tasks finish
//
// Important rules:
// * The return type of functions spawned in a group must be
// coercible to Cancelable!void (i.e. void, or error{Canceled}!void).
// * Once you call group.async(), you MUST eventually call
// group.await() or group.cancel() to release resources.
// * group.cancel() requests cancellation on ALL members,
// then waits for them to finish.
//
// Unlike Future, Group tasks don't return values to the caller.
// They're ideal for parallel work that communicates through
// shared state or side effects (like printing).
//
// Fix this program to await all tasks in the group.
//
const std = @import("std");
const print = std.debug.print;
pub fn main(init: std.process.Init) !void {
const io = init.io;
var group: std.Io.Group = .init;
// Spawn 3 tasks in any order. Each sleeps for (id * 1) seconds
// before printing, so the output order is deterministic.
group.async(io, doWork, .{ io, 1 });
group.async(io, doWork, .{ io, 3 });
group.async(io, doWork, .{ io, 2 });
// Wait for all tasks to finish.
// What Group method blocks until all tasks complete?
try group.???
print("All tasks finished!\n", .{});
}
fn doWork(io: std.Io, id: u32) void {
// Sleep ensures deterministic output order.
io.sleep(std.Io.Duration.fromSeconds(id), .awake) catch return;
print("Task {} done.\n", .{id});
}