Files
ziglings/exercises/074_comptime9.zig
2026-04-30 19:30:27 +02:00

113 lines
4.1 KiB
Zig

const std = @import("std");
const print = std.debug.print;
// We're going to (ab)use the power of Zig to make animal hybrid creatures!
// What do you think a GatorMouse would look like? Eek.
//
// Let's try a MouseLlama instead.
//
// We'll make a function that runs at comptime and takes a short code describing
// the desired creature. A Mouse is represented by "m" and a Llama is "lm".
// A MouseLlama hybrid, then, would be represented by "mlm".
const Animal = enum {
Mouse,
Llama,
Gator,
};
// makeCreature takes the count of animals making up the hybrid creature (so we
// know how big a pen we'll need) and a format string, like the "mlm" for
// MouseLlama.
fn makeCreature(comptime count: usize, comptime fmt: []const u8) [count]Animal {
// Since not every animal is represented by a single character, we need to
// track the state of things as we move along. For example, if we see an
// "m", is that a new Mouse or the end of a Llama?
const State = enum {
start, // Ready to start a new animal.
l, // This means we've seen an "l", so if we see an "m", we know it's a Llama.
};
var state = State.start;
// We return an array of animals representing the creature. (This is why we
// really needed the 'count' parameter. Arrays need a size.)
var animals: [count]Animal = .{undefined} ** count;
var next_animal: usize = 0;
inline for (fmt) |char| {
// This is a good spot to add a @compileLog() call if you need to debug
// any variables... (Come back here after you see main().)
switch (state) {
.start => switch (char) {
// We've seen the start of a Llama.
'l' => state = .l,
// Mice are smaller. An "m" is a full Mouse.
'm' => {
animals[next_animal] = .Mouse;
next_animal += 1;
},
// @compileError lets us stop the build immediately if something
// is wrong. It's like @compileLog but it prints a message
// instead of inspecting values.
//
// What do you think happens with Gators? Do they join with
// other animals or is this an error?
'g' => ???,
else => @compileError(std.fmt.comptimePrint("No animal starts with '{c}'!", .{char})),
},
.l => switch (char) {
// We've seen the end of a Llama.
'm' => {
animals[next_animal] = .Llama;
next_animal += 1;
// Something is missing here. After we finish a Llama, we
// need to be ready to _start_ over with a new animal...
???
},
else => @compileError("Only llamas start with 'l'!"),
},
}
}
if (state != .start) {
@compileError("Oh no, an incomplete llama!");
}
if (next_animal != count) {
@compileError("Creature is missing an animal (format string too short).");
}
return animals;
}
pub fn main() void {
// Once you've fixed the ??? marks above, this makeCreature call will still
// only succeed if you move it outside of main, so it will run at comptime.
//
// With the call here, Zig will try to make the creature at runtime, and
// you'll get an interesting error.
//
// You may think the state got mixed up, but if you use @compileLog to check
// some variables in makeCreature, you'll see that Zig is trying to compare
// comptime values with "[runtime value]", which will never match.
//
// You can solve this by adding "comptime" to two of the variables in
// makeCreature...
const creature = makeCreature(2, "mlm");
for (creature) |animal| {
// @tagName gives us a string representing which variant of an enum we
// have. This lets us print the names of animals without repeating them
// here.
print("{s}", .{@tagName(animal)});
}
print(" joins the crew!", .{});
}