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ziglings/exercises/093_async9.zig
2026-04-14 11:07:13 +02:00

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//
// We've been using io.async() to launch tasks. But there's a
// stronger variant: io.concurrent().
//
// The difference:
//
// io.async():
// * The function MAY run on a separate unit of concurrency,
// or it may run immediately on the caller (synchronously).
// * Never fails — if no concurrency is available, it just
// runs the function right away.
// * More portable, works with all Io backends.
//
// io.concurrent():
// * GUARANTEES a separate unit of concurrency.
// * Can fail with error.ConcurrencyUnavailable if resources
// are exhausted or the backend doesn't support it.
// * Use when you NEED the task to run independently of the
// caller.
//
// What is a "unit of concurrency"? That depends on the backend!
// The Threaded backend uses OS threads. But the Evented backends
// (Uring, Kqueue, Dispatch) use M:N green threads / fibers,
// which can provide concurrency even on a SINGLE OS thread.
// Your code doesn't need to know the difference.
//
// Because concurrent() can fail, you must handle the error:
//
// var future = try io.concurrent(myFn, .{args});
// defer _ = future.cancel(io);
// const result = future.await(io);
//
// Let's try a slightly simplified example from signal processing:
// Suppose we're looking for the beginning of a signal above the noise
// level. To do this, we compare each entry from beginning to end with
// the threshold.To speed things up a bit, we split the signal into
// two halves and have two parallel workers search for them.
// Who finds the beginning first "wins" and thus ends the other one.
//
// As I said, this is a simplified explanation,
// but in practice it's done more or less like this.
//
const std = @import("std");
const Io = std.Io;
const print = std.debug.print;
const SearchResult = struct {
worker_id: u8,
index: usize,
};
pub fn main(init: std.process.Init) !void {
const io = init.io;
const data = [_]u32{ 10, 23, 45, 67, 12, 69, 3, 54, 69, 42, 68, 56, 71, 79, 79, 75, 70, 77 };
const threshold = 70;
const mid = data.len / 2;
// A queue with space for one result.
var buf: [1]SearchResult = undefined;
var queue = Io.Queue(SearchResult).init(&buf);
// Launch two workers, each searching half the array.
var f1 = ???(searchRange, .{ data[0..mid], target, 0, 0, &queue, io });
defer _ = f1.cancel(io);
var f2 = ???(searchRange, .{ data[mid..], target, mid, 1, &queue, io });
defer _ = f2.cancel(io);
// Wait for the first result.
const result = try queue.getOne(io);
print("Worker {} found signal start over threshold at index {}!\n", .{ result.worker_id, result.index });
}
fn searchThreshold(
io: Io,
slice: []const u32,
threshold: u32,
base_offset: usize,
worker_id: u8,
queue: *Io.Queue(SearchResult),
) void {
for (slice, 0..) |val, i| {
// This pause is necessary so that the process can be canceled
// if another one has already finished. Without this pause,
// all workers would continue until the end.
io.sleep(Io.Duration.fromMilliseconds(1), .awake) catch return;
// To test this, you can view the work of the workers
// and then comment out the pause.
// print("id: {} - val: {}\n", .{ worker_id, val });
if (val >= threshold) {
queue.putOne(io, .{
.worker_id = worker_id,
.index = base_offset + i,
}) catch return;
return;
}
}
}