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ziglings/exercises/104_threading.zig
2026-04-01 23:34:16 +02:00

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Zig

//
// In Exercises 84-91, we learned about Zig's Io interface for
// concurrent execution: io.async(), Group, Select, and Futures.
// Under the hood, the Threaded backend manages a pool of real
// OS threads for you - including scheduling, cancellation, and
// resource cleanup.
//
// But sometimes you need direct control over threads:
// * Long-lived dedicated workers
// * Specific stack sizes or thread counts
// * Code that doesn't have an Io interface available
// * Fine-grained synchronization patterns
//
// That's where std.Thread comes in. It gives you a raw OS thread
// that you spawn, manage, and join yourself. No pool, no Futures,
// no automatic cancellation - but full control.
//
// The following diagram roughly illustrates the difference between
// the various types of process execution:
//
//
// Synchronous Asynchronous
// Processing Processing Multithreading
// ┌──────────┐ ┌──────────┐ ┌──────────┐ ┌──────────┐
// │ Thread 1 │ │ Thread 1 │ │ Thread 1 │ │ Thread 2 │
// ├──────────┤ ├──────────┤ ├──────────┤ ├──────────┤ Overall Time
// └──┼┼┼┼┼───┴─┴──┼┼┼┼┼───┴──┴──┼┼┼┼┼───┴─┴──┼┼┼┼┼───┴──┬───────┬───────┬──
// ├───┤ ├───┤ ├───┤ ├───┤ │ │ │
// │ T │ │ T │ │ T │ │ T │ │ │ │
// │ a │ │ a │ │ a │ │ a │ │ │ │
// │ s │ │ s │ │ s │ │ s │ │ │ │
// │ k │ │ k │ │ k │ │ k │ │ │ │
// │ │ │ │ │ │ │ │ │ │ │
// │ 1 │ │ 1 │ │ 1 │ │ 3 │ │ │ │
// └─┬─┘ └─┬─┘ └─┬─┘ └─┬─┘ │ │ │
// │ │ │ │ 5 Sec │ │
// ┌────┴───┐ ┌─┴─┐ ┌─┴─┐ ┌─┴─┐ │ │ │
// │Blocking│ │ T │ │ T │ │ T │ │ │ │
// └────┬───┘ │ a │ │ a │ │ a │ │ │ │
// │ │ s │ │ s │ │ s │ │ 8 Sec │
// ┌─┴─┐ │ k │ │ k │ │ k │ │ │ │
// │ T │ │ │ │ │ │ │ │ │ │
// │ a │ │ 2 │ │ 2 │ │ 4 │ │ │ │
// │ s │ └─┬─┘ ├───┤ ├───┤ │ │ │
// │ k │ │ │┼┼┼│ │┼┼┼│ ▼ │ 10 Sec
// │ │ ┌─┴─┐ └───┴────────┴───┴───────── │ │
// │ 1 │ │ T │ │ │
// └─┬─┘ │ a │ │ │
// │ │ s │ │ │
// ┌─┴─┐ │ k │ │ │
// │ T │ │ │ │ │
// │ a │ │ 1 │ │ │
// │ s │ ├───┤ │ │
// │ k │ │┼┼┼│ ▼ │
// │ │ └───┴──────────────────────────────────────────── │
// │ 2 │ │
// ├───┤ │
// │┼┼┼│ ▼
// └───┴────────────────────────────────────────────────────────────────
//
//
// The diagram was modeled on the one in a blog in which the differences
// between asynchronous processing and multithreading are explained in detail:
// https://blog.devgenius.io/multi-threading-vs-asynchronous-programming-what-is-the-difference-3ebfe1179a5
//
// Our exercise is essentially about clarifying the approach in Zig and
// therefore we try to keep it as simple as possible.
// Multithreading in itself is already difficult enough. ;-)
//
const std = @import("std");
pub fn main() !void {
// This is where the preparatory work takes place
// before the parallel processing begins.
std.debug.print("Starting work...\n", .{});
// These curly brackets are very important, they are necessary
// to enclose the area where the threads are called.
// Without these brackets, the program would not wait for the
// end of the threads and they would continue to run beyond the
// end of the program.
{
// Now we start the first thread, with the number as parameter
const handle = try std.Thread.spawn(.{}, thread_function, .{1});
// Waits for the thread to complete,
// then deallocates any resources created on `spawn()`.
defer handle.join();
// Second thread
const handle2 = try std.Thread.spawn(.{}, thread_function, .{-4}); // that can't be right?
defer handle2.join();
// Third thread
const handle3 = try std.Thread.spawn(.{}, thread_function, .{3});
defer ??? // <-- something is missing
// After the threads have been started,
// they run in parallel and we can still do some work in between.
var io_instance: std.Io.Threaded = .init_single_threaded;
const io = io_instance.io();
try io.sleep(std.Io.Duration.fromMilliseconds(400), .awake);
std.debug.print("Some weird stuff, after starting the threads.\n", .{});
}
// After we have left the closed area, we wait until
// the threads have run through, if this has not yet been the case.
std.debug.print("Zig is cool!\n", .{});
}
// This function is started with every thread that we set up.
// In our example, we pass the number of the thread as a parameter.
fn thread_function(id: usize) !void {
var io_instance: std.Io.Threaded = .init_single_threaded;
const io = io_instance.io();
try io.sleep(std.Io.Duration.fromMilliseconds(100 * @as(isize, @intCast(id))), .awake);
std.debug.print("thread {d}: {s}\n", .{ id, "started." });
// This timer simulates the work of the thread.
const work_time = 300 * ((5 - id % 3) - 2);
try io.sleep(std.Io.Duration.fromMilliseconds(@intCast(work_time)), .awake);
std.debug.print("thread {d}: {s}\n", .{ id, "finished." });
}
// This is the easiest way to run threads in parallel.
// In general, however, more management effort is required,
// e.g. by setting up a pool and allowing the threads to communicate
// with each other using semaphores.
//
// But that's a topic for another exercise.